Read the board before choosing a hand

The official store describes the core loop as selecting dice, rerolling unwanted results, playing poker-style hands and collecting skulls. On the board, read the level threshold first, then check how many hands and rerolls remain. Bones, Mult and Total are visible scoring labels, but the reviewed sources do not establish the complete calculation order.

High Die is a named hand with a specific condition: official update 1.4 says it requires both a 1 and a 6. A lone high-value die is not an automatic High Die, and this condition does not show whether High Die is stronger than another available hand.

Read the board before choosing a hand
Board labelWhat to readEvidence boundary
Level / ThresholdThe score target shown for the pictured levelDo not treat the screenshot value as a universal starting threshold
Play HandHands remaining and the control used to play or previewCurrent button behavior is documented for Steam 1.6, not tested here on every platform
RerollRerolls remaining before you change the diceNo optimal reroll probability is claimed
Bones / Mult / TotalVisible scoring labelsThe full formula and operation order remain unverified
Official Dice of Kalma board showing level, threshold, dice, Play Hand and Reroll controls
Official store screenshot: THRESHOLD appears above the dice, with PLAY HAND and REROLL below. The numbers belong only to this pictured state.

Use the score preview and activation indicators

Official Steam update 1.6 says to hold Play Hand to view the score preview. The same update describes a specific safeguard: while the score-preview hint is visible, reroll or hold the button to preview before playing. That safeguard does not mean every hand is always blocked until you preview it.

The 1.6 notes also say the skull inventory indicator combines skulls already activated by rerolling with skulls that would activate if the current hand were played. Treat that number as an activation indicator, not as a count of newly activated skulls or an exact score.

Activation animations can highlight the dice and interface elements that contributed to a skull trigger. These are official Steam 1.6 notes; this page does not present the old store screenshots as a current runtime test.

Separate dice rerolls from skull refreshes

Check documented hand-upgrade rules

Read the skull condition before selecting it

A skull choice shows a reward and a condition. Read them as separate fields, then check whether the condition refers to the hand, a die value or a reroll state. This is a way to read the card; it is not a ranking or a promise that one choice is best for a first win.

The store image below is useful for locating the card fields. Its Machine, Candle and Guard values are not used as current-version recommendations, and Guard's visible wording concerns the last hand in a level rather than a poker-hand rank.

Open the official card screenshot at full size

Open the documented skull list

Learn how to read skull triggers

  • Identify when the condition is checked.
  • Read the required hand, die or reroll state.
  • Read the reward separately.
  • Recheck the condition after the dice change.
Official Dice of Kalma skull selection screen with three condition-and-reward cards
Official store screenshot: each choice separates its reward from its activation condition. The visible values are layout examples, not current-version recommendations.

Sources

Official Dice of Kalma Steam store page →

Official Steam update 1.4 →

Official Steam update 1.6 →