Separate base values from upgrade gains
A base-value patch and a per-upgrade change answer different questions. Do not use the High Die base Mult adjustment as if it described what each later upgrade adds.
| Hand | Value type | Documented change | Version |
|---|---|---|---|
| High Die | Base Mult | Reduced from 2 to 1 | 1.4 |
| Five of a Kind | Per-upgrade gain | +5 Bones and +2 Mult, changed from +5 Bones and +1 Mult | 1.5 |
Check whether your mode offers upgrades
Daily and Endless impose different limits. Daily fixes all hands at level 2 for the run, while Endless stops offering upgrades only after every hand is fully upgraded.
The Endless hand limit is separate from its post-level-25 resource rule. The official source does not say that every hand becomes maxed exactly at level 25.
| Mode | Documented hand-upgrade rule |
|---|---|
| Daily | All hands stay at level 2; no hand upgrades are offered |
| Endless | Hand upgrades stop after all hands are maxed |
Use the score preview without inventing a calculation
Hold Play Hand to inspect the score preview. In 1.6, when the score-preview prompt is showing, reroll or hold the button to view the preview before playing. That conditional prompt is not a rule that every hand always requires a preview.
The reviewed sources do not establish every hand's level values, a maximum level, upgrade frequency or cost, the full Bones-and-Mult calculation order, or that preview and final results always match.
