Separate base values from upgrade gains

A base-value patch and a per-upgrade change answer different questions. Do not use the High Die base Mult adjustment as if it described what each later upgrade adds.

Separate base values from upgrade gains
HandValue typeDocumented changeVersion
High DieBase MultReduced from 2 to 11.4
Five of a KindPer-upgrade gain+5 Bones and +2 Mult, changed from +5 Bones and +1 Mult1.5

Check the High Die 1-and-6 requirement

Check whether your mode offers upgrades

Daily and Endless impose different limits. Daily fixes all hands at level 2 for the run, while Endless stops offering upgrades only after every hand is fully upgraded.

The Endless hand limit is separate from its post-level-25 resource rule. The official source does not say that every hand becomes maxed exactly at level 25.

Check whether your mode offers upgrades
ModeDocumented hand-upgrade rule
DailyAll hands stay at level 2; no hand upgrades are offered
EndlessHand upgrades stop after all hands are maxed

Read the Daily Dice rules

Read the Endless mode limits

Use the score preview without inventing a calculation

Hold Play Hand to inspect the score preview. In 1.6, when the score-preview prompt is showing, reroll or hold the button to view the preview before playing. That conditional prompt is not a rule that every hand always requires a preview.

The reviewed sources do not establish every hand's level values, a maximum level, upgrade frequency or cost, the full Bones-and-Mult calculation order, or that preview and final results always match.

Separate dice rerolls from skull refreshes

Sources

Official Steam update 1.5 →

Official Steam update 1.4 →

Official Steam update 1.3 →

Official Steam update 1.6 →