What changed for dice rerolls in 1.6

The official 1.6 notes say repeated rerolls of the same die were adjusted so that showing the same number three or more times in a row is less likely.

This is a probability reduction, not a hard ban. A third identical result can still occur, and the developer did not publish an exact distribution or an optimal number of rerolls.

Dice of Kalma board showing level 11 of 25 and five rerolls
The board shows level 11/25 and five rerolls remaining.

How skull refreshes differ

A skull-choice refresh changes the temporary offer pool rather than a die result. Under the published 1.4 rule, a skipped skull type enters a temporary exclusion list across blue, red, purple, and yellow variants.

Skull types already owned do not enter that list. When the pool outside the list is exhausted, the temporary exclusion list clears.

How skull refreshes differ
Action or statePublished effect
Reroll a dieUses the 1.6 repeated-result rule
Skip a skull type during a refreshTemporarily excludes that type across colors
Already own the skull typeDoes not add that type to the temporary exclusion list
Pool outside the list is exhaustedClears the temporary exclusion list

Check the preview before another reroll

Hold Play Hand to inspect the score preview. In 1.6, when the score-preview prompt is showing, reroll or hold the button to view the preview before playing the hand. This conditional prompt does not mean every hand always requires a preview.

Check the actual hand condition before spending another reroll. High Die, for example, requires both a 1 and a 6; one high die alone does not guarantee that hand. The exact preview fields, final-score agreement, and an optimal keep strategy remain unverified.

Check the High Die 1-and-6 requirement

Kalma above the dice board in an official Steam screenshot
Kalma above the dice board in an official Steam screenshot.

Sources

Official Steam update 1.6 →

Official Steam update 1.4 →

Official Dice of Kalma Steam store page →