What this skull list covers

The tables below contain 21 named skulls whose conditions were published in official Steam update notes. The version column shows where each rule was documented; later official notes through 1.6 were checked for a stated replacement. That is documentary evidence, not a fresh runtime test.

The game has more skulls than the entries below. A complete 1.6 denominator, every unlock, every color value and cross-platform parity remain unknown, so this page does not calculate a completion percentage.

Official Dice of Kalma choose-a-skull screen showing Machine, Candle and Guard cards
An official screenshot shows how a skull card separates its name, colored reward and green trigger text. These three cards illustrate the interface; they are not part of the 21-row update list below.

Update 1.6: four documented skulls

Official update 1.6 introduced these four conditions. Each reward cell lists separate published variants: the Bones, Mult and reroll values are alternatives, not one combined payout. Purple values were not published in the announcement and are not inferred.

Update 1.6: four documented skulls
SkullWhen it checksDocumented conditionPublished variants
JudgeWhen playing a handNo die shows 1 or 615 Bones / 3 Mult / 2 rerolls
WelderWhen playing a handAt least four dice show 3 or 415 Bones / 3 Mult / 2 rerolls
MusketeerDuring a levelReach the middle hand of the level15 Bones / 3 Mult / 2 rerolls
DrilledWhen playing a handAt least two of the middle three dice match the first or last die15 Bones / 3 Mult / 2 rerolls

Official Steam update 1.6

Judge and Welder condition examples

The sequence 2-3-3-4-4 satisfies both published conditions: it has no 1 or 6, and four dice show 3 or 4. The sequence 1-3-3-4-4 satisfies Welder but fails Judge because it contains a 1.

These are deductions from the announced conditions. They are not gameplay captures and do not establish the hand rank, score, activation order or whether the hand wins a level.

Condition guide comparing dice 2 3 3 4 4 with 1 3 3 4 4 for Judge and Welder
Condition guide, not a gameplay screenshot: 2-3-3-4-4 matches Judge and Welder; 1-3-3-4-4 matches Welder only.

Update 1.5: six documented skulls

These six conditions were published with update 1.5 and checked against later official notes through 1.6. Ambiguous edge cases are left unresolved rather than converted into a calculator.

Update 1.5: six documented skulls
SkullDocumented condition when playing a handPublished variants
HalfDifference between the first two dice equals the difference between the last two10 Bones / 2 Mult / 1 reroll
ChieftainAt least two of the middle three dice are equal10 Bones / 2 Mult / 1 reroll
ShamanSum of odd-valued dice is greater than the sum of even-valued dice10 Bones / 2 Mult / 1 reroll
HackerOfficial wording: the dice sum is divisible only by itself15 Bones / 3 Mult / 2 rerolls
NailedFirst and last dice plus at least one other die have the same value15 Bones / 3 Mult / 10 Bones + 1 Mult / 2 rerolls
QueenNumber of distinct die values is lower than rerolls spent on the hand15 Bones / 3 Mult / 5 Bones + 2 Mult / 2 rerolls

Official Steam update 1.5

Updates 1.4 and 1.3: six documented skulls

The reward values again describe different color variants. They must not be added together.

Updates 1.4 and 1.3: six documented skulls
VersionSkullDocumented condition when playing a handPublished variants
1.4KnightThe hand count is even10 Bones / 2 Mult / 1 reroll
1.4InventorAt least one die equals the difference between its two neighbors10 Bones / 2 Mult / 1 reroll
1.4SpikedNumber of odd-valued dice equals the middle die value15 Bones / 3 Mult / 2 rerolls
1.4PotSum of all dice is greater than 2210 Bones / 2 Mult / 1 reroll
1.3AceSum of the three lowest dice is at most the highest die15 Bones / 3 Mult / 2 rerolls
1.3BachelorSecond die multiplied by fourth die is at least the sum of all dice15 Bones / 3 Mult / 2 rerolls

Official Steam update 1.4

Official Steam update 1.3

Update 1.2: five documented skulls

These entries were introduced in official update 1.2. Later notes were checked through 1.6; Dealer's later English wording refers to hand rank rather than the total value of the dice.

Update 1.2: five documented skulls
SkullTriggerDocumented conditionPublished variants
BlankChallenge availabilityNo effect; encountered only in some challengesNone
RitualWhen playing a handSum of the middle three dice is divisible by 310 Bones / 2 Mult / 1 reroll
GamerWhen playing a handFirst and last dice sum to the hand count or reroll count15 Bones / 3 Mult / 2 rerolls
MercyAfter the last rerollOnly one hand remains; once per level20 Bones / 4 Mult / 2 rerolls
DealerAfter a rerollThe reroll lowers the hand rank; once per hand10 Bones / 2 Mult / 1 reroll

Official Steam update 1.2

Official Steam update 1.6

Four later rule changes and history notes

These records cannot safely be turned into full current rows because the cited announcements do not provide every current field.

Four later rule changes and history notes
SkullDocumented changeWhat remains unknown
ChokedUpdate 1.3 changed the rule so the largest group of equal dice can match the hand count or reroll count; published variants became 10 Bones, 2 Mult or 1 reroll.Current runtime behavior was not reproduced.
DrinkingUpdate 1.3 allowed the highest or lowest die to equal the hands remaining; the older rule checked only the lowest die.The announcement does not publish all current color rewards.
SplitUpdate 1.5 changed the condition from value symmetry to sum symmetry.The announcement does not define the exact sum groups, so no checker is supplied.
AstronautAdded in 1.2, strengthened in 1.5 and fixed in 1.5.3 for the one-fewer-hand challenge.Its old 1.2 rewards are not treated as current values.

Official Steam update 1.3

Official Steam update 1.5

Official Steam update 1.5.3

How skull colors relate to rewards

A community-authored compendium describes blue as Bones, red as Mult, purple as a Bones-and-Mult combination and yellow as rerolls; it also says same-name colors share a trigger. This is useful orientation, but it is not current official runtime proof.

Use the current in-game card to confirm the color and exact value. Do not combine the alternatives in a table row, and do not estimate an unpublished purple value from the blue and red variants.

How skull colors relate to rewards
ColorCommunity compendium meaningVerification rule
BlueAdds BonesConfirm the current card value
RedAdds MultConfirm the current card value
PurpleAdds Bones and MultDo not derive missing values
YellowAdds rerollsConfirm timing and current value

Community skull compendium (color guide; verify in game)

Find a skull in the in-game compendium

Official update 1.6 says the Achievements menu also works as a skull compendium: select the matching skull achievement to view detailed information. The announcement does not establish how much information is visible for locked achievements.

Treat the in-game entry as the final check when it differs from an older announcement or a community guide. Record the platform and version with any correction.

Official Steam update 1.6

How skull triggers work

Compare skulls by build fit

Read the 1.6 patch summary

Known gaps before this can be a complete list

The complete 1.6 skull denominator, every color-specific value, unlock requirements, locked-entry visibility and cross-platform parity have not been established. The tables intentionally stop at the official facts that can be traced to the cited updates.

  • No complete 1.6 catalog or completion percentage
  • No inferred purple rewards
  • No deterministic checker for ambiguous edge cases
  • No claim that every documented rule was reproduced in the current game

Sources

Official Steam update 1.6 →

Official Steam update 1.5 →

Official Steam update 1.4 →

Official Steam update 1.3 →

Official Steam update 1.2 →

Official Steam update 1.5.3 →

Community skull compendium (color guide; verify in game) →

Official Dice of Kalma Steam store page →